Posts Tagged ‘3d updates’
3D holographic projectors for phones from Nokia and Intel
Nokia and Intel have announced they are collaborating on 3D holographic projectors for phones, a new technology that could make the Motorola Droid 2 even more R2-D2 like. It may sound far-fetched but the planned three year research intends to create a device that can project an image much like the hologram of Princess Leia in the first Star Wars movie. Roughly two dozen R&D experts will be employed by Nokia and Intel at the University of Oulu in Finland.
The main goal of the research is to develop new ways of using increasingly more powerful mobile technology to create user experiences that are more natural and intuitive. The one use in particular that is mentioned in the statement issued by Intel is holographic 3D technology, allowing you to see a holographic rendition of the person you are talking to on the phone, a “capability only found in science fiction movies today”.
Research will be conducted using the MeeGo platform which is well suited for developing 3D applications and is of course open source. “Our new joint laboratory with Intel draws on the Oulu research community’s 3-D interface expertise, and over time will lay down some important foundations for future mobile experiences” said Rich Green, Senior Vice President and Research Officer at Nokia. Any form of three dimensional technology that requires glasses has fad written all over it, but something like this could really be revolutionary. The mind boggles at the applications of such a device but it’s easy to imagine how popular holographic gaming could be. It’s not the first time such a leap in technology has been attempted. Indian company Infosys issued a patent in 2008 for “Displaying Holographic Three Dimensional (3-D) Images” which aimed to have similar holographic devices ready by 2010, but there are no signs of a product being ready yet. Their system would be used for watching truly 3D movies and playing games.
A Minute With: James Cameron talking new “Avatar”
(Reuters) – When “Titanic” director James Cameron released his film “Avatar” last year, there were not as many theaters equipped with 3D equipment to screen the 3D version as he would have liked.
So, on Friday, film studio 20th Century Fox is releasing an “Avatar: Special Edition” version of the biggest blockbuster of all time ($2.7 billion in global ticket sales) exclusively in Imax 3D theaters and venues equipped with digital 3D.
Cameron spoke to Reuters about the nine minutes of new film on the “special edition,” the movie’s success, and whether movies or science is his favored pursuit.
Q: Why a new one? The first was pretty good.
A: “There are a couple of factors. There’s footage I think people would be interested in. I don’t want to completely reinvent the movie and turn it into something it’s not. It’s really more an embellishment; it’s a fuller experience.
“The other factor is I think people want to see ‘Avatar’ in movie theaters. That’s just my instinct. This all came about because when “Alice in Wonderland” came out, they had booked all the Imax 3D screens. We were still doing well, still selling out … but we lost all those screens in one night. So, we knew there was still a market for people seeing the film.”
Q: Many people, me included, thought, ‘they already made $2.7 billion! How much more do they want?’ Money grubbers?’”
A: “Yeah, we are just money grubbing vampires. (smiles) No, I think making money is called good business. At least, in this country it still is. And two, it’s a side-effect of giving people what they want. If we’re correct and this is what people want, then we’ve done a humanitarian service (laughs).”
Q: Right, Hollywood does perform humanitarian services.
A: “Sometimes. (laughs again) Sometimes it can, but it’s usually just liberal guilt…
“No, it’s like an illuminated manuscript, there’s just more to it. I also want to encourage people to remember the movie in 3D on the big screen. And this will be the last hurrah … It’ll disappear from big screens — other than an occasional Imax may want to book it — for 10 years, 20 years, maybe forever.”
Q: So, the new footage, what are people going to see?
A: “We got different kinds of stuff. Some of it little things, 10-, 15-, 30-second pops that just show up here and there where if you’ve seen the movie, you’ll ask yourself, ‘did I see that before, or is that new.’
“Then, there are going to be things like a big action scene where they hunt these herd animals that didn’t even exist in the first movie because we’d cut them out. There are new creatures, a big flight scene, almost like a Buffalo hunt. I think it’s one of the top visual scenes in the film.
“There’s an emotional scene that plays out at the end where Tsu’tey is dying and there’s a very emotional scene with Jake and Neytiri. Everybody thought I was crazy when I took it out. I did it for pace and tempo, but I was playing it pretty conservative. I was concerned about eye fatigue on a 2-hour and 40-minute film. I was concerned about sensory overload…
“We never got much criticism about length. I was expecting a lot. I was expecting at least critics to say, ‘really good film’ or ‘pretty good film, but too long,’ but we didn’t get much of that. It seemed like we had permission to go longer.”
Q: So, you and Fox have the two top grossing films of all time. Can you now get about anything you want from Fox?
A: “Do they listen to me more, now? Probably not, if they weren’t going to listen to me after ‘Titanic,’ they’re not going to listen to me now, any more or any less.”
Q: You’re doing another ‘Avatar’ film. Is there a third?
A: “The next script will be essentially two scripts, and I don’t know if we’ll shoot it together or shoot it separately. We’ll release it separately, obviously.
“If that works, there will probably be another one, but at that point, I probably won’t be directing them. I do want to do the second and probably the third film myself just because it’s so much a part of me and my philosophy and ideas.”
Q: Beyond movies, you’ve become a bona fide expert on deep underwater exploration. When all is said and done, what do you want to be remembered for — big movies or exploration?
A: “What goes on the tombstone?” (laughs)
Q: Well, without having to ask it that way, yes.
A: “I’m satisfied with ‘innovator’ because it requires innovation to do all this deep ocean exploration. We’re building lights, cameras, robotics, submersibles, fiber optic systems, and I love all that stuff. I love imagining something, building it, and making it work in the ocean…
“On the filmmaking side, there’s the innovation of how you make the movie and there’s the innovation of what the movie is, meaning the story, the characters, the creation of a world, the imagination required for that. I love all that stuff. The problem for me is task managing in such a way that I don’t get so focused on one that I forget about doing the other.”
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Mitsubishi Digital Electronics America’s Nationwide 3D Experience Tour Brings Largest, Most Immersive Lineup of 3D TVs to Cities Across America
IRVINE, Calif.–(BUSINESS WIRE)–Mitsubishi Digital Electronics America, Inc. (MDEA) today announced the launch of its nationwide 3D Experience Tour, which will introduce its unparalleled lineup of theater-like immersive 3D* DLP® Home Cinema Televisions to U.S. consumers. The tour packs Mitsubishi’s latest and greatest 3D TV technology into Mitsubishi’s Mobile Marketing Showroom, a 995 sq. ft. 18-wheeled home theater experience that gives viewers across the country the chance to experience the industry’s largest and broadest lineup of 60-inch plus large-screen 3D-capable TVs available today.
“…the best looking consumer-level set we’ve ever laid eyes on.”
The tour will showcase Mitsubishi’s full lineup of very large 3D DLP Home Cinema TVs, including an 82-inch behemoth which offers more than three times the viewing area of a 46-inch screen. All 3D DLP Home Cinema TVs use the same core DLP technology as the vast majority of 3D movie theaters to deliver a cinema-quality 3D sensory experience at home.
Sharing the stage will be Mitsubishi’s flagship 3D LaserVue® TV, one of the world’s most energy efficient large screen TVs, bettering EnergyStar® by 50 percent. LaserVue is the only TV that uses advanced laser technology to deliver true cinema-like color, approximately doubling the spectrum of color available in any other TV.
Engadget, the acclaimed technology blog, recently called LaserVue, “…the best looking consumer-level set we’ve ever laid eyes on.”*
For consumers who want fully immersive, cinema-quality 5.1 Dolby® Digital surround sound without the hassle of extra wires and speakers, Mitsubishi’s 3D Experience Tour will include the Unisen™ Immersive Sound LED TV series. The Unisen series integrates up to 18 intelligent speakers that use an advanced algorithm to delay and project perfectly balanced, independent sound waves that bring concert-quality audio to the viewing experience, without the clutter of separate audio components.
Mitsubishi will tweet from all locations throughout the tour, including the cities below. Follow the Mitsubishi Mobile Marketing Showroom on Twitter to find out when it will visit your area at www.twitter.com/Mitsubishi3D.
August 26-28- Detroit, MI
September 12-13- Norwalk, CT
September 17-26- Northern New Jersey
October 15-17- Boston, MA
October 22-24- San Antonio, TX
October 29-31- Dallas, TX
November 5-7- Albuquerque, NM
November 12-14- Tulsa, OK
November 19-21- Dallas, TX
The 3D Experience Tour will highlight Mitsubishi’s fourth generation of 3D-capable TVs and introduce local consumers to demonstrations of fully immersive entertainment that rivals going to the movie theater, sitting on the sideline of a game or being a character inside a video game. Mitsubishi has spearheaded the 3D movement into the home, selling 3D-capable TVs since 2007, being first to demonstrate 3D TV at retail and also showcasing 3D directly to consumers for over two years.
“3D is moving quickly into broadcast, theatrical and gaming content as consumers seek to immerse themselves in the games, movies, and sports programming they love,” says Max Wasinger, executive vice president of sales and marketing, Mitsubishi Digital Electronics America. “The Mitsubishi 3D Experience Tour brings this experience to towns and cities across America so that consumers can experience for themselves the eye popping, jaw dropping difference our cinema-quality DLP technology makes in 3D entertainment. This year represents the third consecutive year that we have used our mammoth big-rig Mobile Marketing Showroom to tour the U.S. and demonstrate 3D TV as it would be experienced in the home. We’re excited to again hit the road and introduce our unparalleled 2010 lineup of large screen, immersive 3D DLP Home Cinema TVs to America.”
About Mitsubishi Digital Electronics America, Inc.
Mitsubishi Digital Electronics America, Inc., manufactures and markets a comprehensive line of premium quality 1080p 3D DLP Home Cinema TVs and Unisen™Immersive Sound LED TVs, along with the world’s first laser TV: LaserVue®. Recognized as the world leader and innovator of large display high-definition televisions, Mitsubishi Digital Electronics America builds products that lead the industry in quality, performance and ease-of-use. For additional information about MDEA, visitwww.mitsubishi-tv.com.
*See http://www.engadget.com/2010/06/23/mitsubishis-laservue-hdtv-makes-triumphant-75-inch-return-beco/
LaserVue is a registered trademark of Mitsubishi Digital Electronics America, Inc. Unisen is a trademark of Mitsubishi Digital Electronics America, Inc.
DLP is a trademark of Texas Instruments. Dolby and Dolby Digital are registered trademarks of Dolby Laboratories.
* For support of all 3D formats, Mitsubishi 3D-Ready TVs will require the use of a 3D source device that outputs the 3D checkerboard format or a 3D source device coupled with the Mitsubishi 3D Adapter. In all cases an emitter and matching 3D active shutter glasses or DLP Link active shutter glasses are required in order to view 3D content.
* The Mitsubishi 3D Adapter may be used to display 3D content only when connected to a Mitsubishi 3D-ready TV, Mitsubishi 3D TV or Mitsubishi 3D-ready LaserVue TV. A 3D source device coupled with the Mitsubishi 3D Adapter is required to support display of 3D games, 3D broadcasts from terrestrial/cable/satellite and 3D Blu-ray disc content.
XpanD Universal 3D Glasses pictured ahead of IFA showing
XpanD has announced the world’s first pair of Universal 3D glasses compatible with both active shutter and passive 3D systems allowing for a single pair of glasses to fulfil all your extra-dimensional viewing needs.
First discussed by the company back in March the X103 XpanD Universal 3D Glasses can be used with both home 3D television sets and 3D laptops as well as being compatible with the 3D flicks shown at movie theatres.
ple, lightweight frames the XpanD specs reduce the risk of headaches, ghosting and eyestrain associated with some 3D systems thanks to their fast switching active shutter solution.
Designed for the “broadest possible compatibility with today’s and tomorrow’s 3D TVs, the new 3D glasses are compatible with games, movies and TV offering full 1080p 3D resolution to each eye.
The T3 team will be on hand at IFA next week getting up close and personal to test the XpanD Universal 3D Glasses. For all the latest news and reviews on the specs stay tuned to T3.com and the T3 Twitter and Facebook feeds.
HDMI 1.4 Brings 3D!
Surgeons begin operating using HD 3D intuitive technology.

The future of the operating table!
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Bump Top! The 3D desktop experience.

An example of the 3D Bump Top desktop in use!
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Shigeru Miyamoto’s Opions on 3D and 2D gaming
2D vs 3D what is in store and where are we going? What usually starts out as a friendly discussion can easily turn into a venom spewing argument about what’s better, what sells more, and if the 2d era is still relevant.
It seems Mr. Miyamoto, someone who’s made his fair share of both 2d and 3d titles, weighed in on a similar discussion in the latest Nintendo Power. Miyamoto thinks that not everything needs to be 3d while conceding that there are huge benefits to it. On the the 2d front, he says these games should focus on fun and gameplay and not worry too much about visual experience.
What he says could be misconstrued to mean 2d games look like a pile of brownie mix, but on second thought you can take it to mean sometimes 2d games try too hard to be like 3d games and lose focus on the important aspect (i.e. FUN). This couldn’t be more true as New Super Mario Bros. Wii is a blast to play and doesn’t require too much skill to just pop in and have some fun .
2D gaming is far from being over although it’s fears are valid with the new breed of 3D games and gamers it is a great lesson in sustainability and weathering time. Lets just keep it fun and play nice there is room for 2D and 3D. Right?
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The Three Dimensional Decade. Coming soon.
Channel 4, a British television station has recently brought UK audiences a full week of 3D television programming and it was received with open arms. Although the 3D technology has had a tendency to re-appear then disappear just as quickly, the modern advancements in electronic technology are sure to see the three dimensional ‘gimmick’ becoming a permanent fixture in a television consumer’s life. In 2010 many companies are set to release full HD 3D television sets into the market, as well seeing popular gaming consoles being updated to bring the 3D experience into the console gaming world. As well as the technology improving, television broadcasters are also constantly in talks over potential future 3D programming. Most recently the 2010 FIFA World Cup has been said to aim for at least 50% of its games to be aired in HD 3D, whilst the director of the London 2012 Olympic games aims to bring the global event to audiences in this new exciting way. As well as individual events being discussed about airing in 3D, ‘SKY’ television has taken the process a step further by stating that they would launch the United Kingdom’s first ever 3D channel by the end of 2010. After hearing of all the upcoming releases and plans, and by reviewing Hollywood’s intended output, the future is certainly set for a surge of ‘in your face’, three dimensional experiences which will not fade away quite as easily as before.






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