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Posts Tagged ‘Meant to be seen’

Meant To Be Seen 3D Interview

July 9, 2009: Meant To Be Seen Interview at Dimension 3 Expo in France (June 2009) converted to Side-by-Side-half: Download Video | Blog Entry w/ Anaglyph We took our video interview from the Dimension 3 Expo in Pantin, France, just outside of Paris, with Neil Schneider, founder of Meant To Be Seen (MTBS) 3D, an Internet forum on Stereoscopic 3D, and converted the video clip to Stereoscopic 3D. This is how we did it and the two versions we created: We used a combination of 2D and 3D in the finished video. The original interview was shot in 2D High-Definition on a Sony PMW EX3. The original edit was done using Grass Valley Edius Broadcast Pro 5.01. Music background was created using Sonicfire Pro SmartSound 5.1. We utilized Spatial View Stereo plugin for After Affects CS4. The opening and closing graphics were added to the line along with the 2D video. We then added an adjustment layer and loaded the plugin to the adjustment layer. Spatial View 3D-to-Stereo conversion allowed us to layer the 3D in multiple parallax views. In addition, Spatial View allows us to view the conversion in Anaglyph or any number of side-by-side or top-and-bottom Stereo views. We utilized Anaglyph to make the initial adjustments and fine tune the 3D variables. We then rendered out each of the video segment – the open, the interview, and the close – separately in both Anaglyph and half-side-by-side formats. We then stiched these three together using Edius Broadcast Pro. Finally, using Adobe CS4 Media Encoder, we used the Apple TV720p setting for outputting our final MP4′s which were then uploaded to YouTube and our FTP server. The half-side-by-side format is compatible with both iZ3d and Zalman Trimon 3D LCDs.

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MTBS3D-TV Launch their Third 3D Broadcast

MTBS3D-TV has just released its third 3D broadcast installment which you can watch right here. Join Neil Schneider from ‘Meant to be Seen’ as he discusses just how NVIDIA brought itself back in to the world of stereoscopic 3D gaming in 2009. Neil talks about how NVIDIA did it, what the trade-offs were and just what this means for the industry at large. Meant to be Seen (MTBS) has been successfully reaching gamers all around the world since 2007 and is now the largest S-3D gaming website on earth. MTBS over the years has built up an outstanding reputation for advocating stereoscopic 3D gaming

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3DGUY Interviewed on MTBS3D.com

At the International Consumer Electronics Show earlier this month 3DGUY was interviewed by Neil Schneider, the President of Meant to be Seen, the largest S-3D gaming website on earth (See the interview here). 3D ruled CES this year and industry professionals had nothing but praise for the upcoming ‘next-generation’ technology. Despite the 3D hype and excitement there was only camera crew in sight filming the convention in 3D. That’s right, 3DGUY. The interview featured on the MTBS3D TV homepage contains footage and an explanation of how the innovative 3DGUY 3D rig works.  CES 2010 wasn’t the only globally respected convention where 3DGUY captured the hectic environment in 3D. Late last year 3DGUY also took the rig to the Far East to shoot the Japanese show, CEATEC. Read the rest of this entry »
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Meant to be Seen Launch Their First 3D Broadcast!

Meant To Be Seen (MTBS) Launch MTBS-TV!

Meant to be Seen (MTBS) has been successfully reaching gamers all around the world since 2007 and is now the largest S-3D gaming website on earth. MTBS over the years has built up an outstanding reputation for advocating stereoscopic 3D gaming. The popular website has found a new way to interact with its regular users, by launching MTBS-TV! Read the rest of this entry »
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MTBS-TV, Modern Stereoscopic 3D Gaming History, Part I

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MTBS-TV’s First Broadcast (Stereoscopic 3D)

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